League of Legends icon Faker appointed honorary police officer in South Korea's youth anti-gambling campaign
2026-07-23
Source: Global Gaming Insider
South Korea's National Police Agency has appointed esports legend Faker as an honorary police officer to lead a youth cyber gambling prevention campaign, which includes a voluntary reporting program running from May 18 to August 31.
South Korea's National Police Agency has enlisted esports superstar Lee Sang-hyeok, better known as Faker, as an honorary police officer to spearhead a campaign targeting cyber gambling among teenagers. The announcement was made during a ceremony at police headquarters in Seoul, where the three-time League of Legends world champion was named a public ambassador for the initiative.
As part of his role, Faker will appear in promotional videos and posters that highlight the risks of online gambling. The campaign also promotes the police's voluntary reporting program, which runs from May 18 through August 31. Teenagers who come forward voluntarily can receive counseling from school police officers and gambling prevention specialists, undergo addiction assessments, and be connected with treatment and rehabilitation services.
Police selected Faker because of his strong profile among younger audiences and his professional career, which authorities say exemplifies self-discipline, concentration, and restraint. At the appointment ceremony, the 28-year-old donated a signed team jersey to teenagers who had successfully completed gambling addiction rehabilitation programs.
Authorities noted that factors such as the amount wagered, demonstrated remorse, and progress in treatment will be considered when reviewing individual cases, potentially offering leniency for eligible teenagers who voluntarily report their involvement. The initiative is part of broader South Korean efforts to intervene earlier in youth online gambling cases, combining enforcement with prevention, education, and treatment.
Faker said he hopes to use his new position to raise awareness among young people about the dangers of cyber gambling and to encourage greater participation in the voluntary reporting scheme.