iGaming B2B
Founded
2014-01-01 in Uppsala, Sweden
Headquarters
Uppsala, Sweden
Email
info@gamingcorps.com

Gaming Corps is a publicly traded iGaming developer headquartered in Uppsala, Sweden, with development studios in Malta. Founded in 2014, the company has established itself as a fast-growing studio on the Nasdaq First North Growth Market by blending traditional casino mechanics with video-game culture and youth trends. Its portfolio spans casino slots, Plinko, multiplier games, the proprietary Smash4Cash™ mechanic, table games, and mine-themed titles. In 2025, Gaming Corps expanded its technological offering by launching a Remote Gaming Server (RGS) for third-party studios, starting with a partnership with DEGEN Studios. The company holds licences from multiple regulated markets and reported a 41% increase in net revenue in Q1 2026 compared to the same quarter in 2025. Its executive team, led by CEO Juha Kauppinen, drives a mission to deliver an all-encompassing entertainment experience that challenges industry conventions. Gaming Corps has also formed strategic partnerships with major operators, including an expanded collaboration with Entain that went live with BetMGM in Ontario in December 2025.

Detailed Review

History and Founding

Gaming Corps was officially founded in 2014 in Uppsala, Sweden, though some third-party sources trace earlier activity to 2012 under the same name. The company was co-founded by Nicklas Dunham and Jens Larsson. From the beginning, the studio set out to differentiate itself from conventional iGaming suppliers by merging casino mechanics with elements from video-game narratives, pop culture, and community-focused experiences. This approach has resulted in a product line that is both familiar and refreshingly original.

Product Portfolio

Gaming Corps offers a diverse portfolio divided into six core categories. Casino Slots feature innovative mechanics and themes drawn from popular culture. Plinko games have become a signature offering, with multiple variations. Multiplier Games focus on high-volatility multiplier chains. Smash4Cash™ is a proprietary smash-to-win mechanic that has been widely acclaimed for its originality. Table Games are modern takes on classics like blackjack, roulette, and baccarat, each with a Gaming Corps twist. Mine Games add a strategic, grid-based risk-reward element. The company also operates a Remote Gaming Server (RGS), a back-end platform that allows third-party studios to develop and host their own games under the Gaming Corps umbrella; the first external studio to use it was DEGEN Studios, launching Raider Riches in 2025.

Business Model and Revenue

Gaming Corps generates revenue by licensing its games to online casino operators worldwide. As a publicly listed company on the Nasdaq First North Growth Market, it publishes regular financial reports. Net revenue increased by 41% in Q1 2026 compared to Q1 2025, reaching 15.1 million SEK. The company also earns revenue from its RGS platform through partnerships with third-party studios.

Regulatory and Market Position

The company operates under strict regulatory oversight, holding licences from multiple respected authorities. All games use certified random number generators (RNGs) and are regularly tested by independent third-party agencies. Gaming Corps has formed strategic partnerships with major operators, including an expanded collaboration with Entain that went live with BetMGM in Ontario in December 2025. Its market position is that of a fast-growing, publicly traded studio known for creative innovation and a broad product range that appeals to both casual and serious players.

Recent Strategic Direction

In 2025, Gaming Corps launched its RGS to the wider market, signaling an ambition to become a full-stack technology provider. The company continues to expand its global team, attracting emerging talent from the iGaming and video-game sectors. Its headquarters remain in Uppsala, Sweden, with development hubs in Malta.

Key Products

  • Casino Slots

    A range of online slot games with innovative mechanics, themes drawn from popular culture, and high-quality graphics.

  • Plinko

    A collection of Plinko-style games that have become one of Gaming Corps’ most recognisable offerings.

  • Multiplier Games

    High-volatility games built around multiplier chains, offering rapid and potentially large wins.

  • Smash4Cash™

    A proprietary game mechanic where players smash through objects to reveal cash prizes; widely praised for its originality.

  • Table Games

    Classic casino table games (blackjack, roulette, baccarat, etc.) redesigned with modern twists and enhanced engagement.

  • Mine Games

    Grid-based mine-themed games that add a strategic, risk-reward element to the traditional casino experience.

  • Remote Gaming Server (RGS)

    A back-end platform that enables third-party studios to develop, host, and distribute their own games under the Gaming Corps umbrella; first used by DEGEN Studios in 2025.

Key Persons

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